I'm David Hall, a Senior Product Designer, focusing on user experience, creativity and how language and psychology work together to shape great experiences.
I lead design at C&R, where I create enterprise solutions for many of the largest and most interesting companies around, including the top 10 electronics manufacturers, top 3 sporting labels, coolest gaming company, largest furniture retailer and the foremost maker of children’s interlocking plastic bricks.

I have co-organised online talks for the lovely UX community and mentored budding designers, teaching them the principles and craft of designing high-quality user interfaces.

Design work 01

DesignSaaS Product

Designing a powerful compliance solution for the world's leading companies

I helped build an enterprise solution, so the biggest companies in the world can keep track of the thousands of regulations and standards from around the world through our C2P Product Compliance platform.

DesignSaaS Product

Mighty’s new interface

A redesign of Mighty's financial platform was badly needed to enhance usability, reduce complexity and create a modern experience.

DesignSaaS Product

Onboarding experience using behavioural design

I created an onboarding experience to solve the avalanche of content for compliance teams.

DesignStyle guide

A new design language for Compliance & Risks

Showcase for product design at Compliance & Risks, containing design principles, microcopy guidelines, components, and other resources.

DesignCareers site

Ding Careers website

Ding needed a dedicated careers site, something that reflected their personality, and also allowed them to tell their story.

DesignBranding

HireHive branding

Branding and illustration for recruitment software platform.

DesignCareers site

Ryanair Labs website

Designed and coded the Ryanir labs in record time. This is an oldie, but goodie.



Personal projects 02

ProjectBook design

Science Ficiton Classics

Redesigns of famous and unique science fictions novels.

ProjectPoster design

Kubrick

Poster series featuring redesigned Kubrick film posters.

ProjectPhotography

Street life

View my street photography on Instagram.

ProjectPoster design

Lost cities

When we have colonised other worlds, explorers will come back and discover our ancient cities. What will remain are the rivers that they were once built on. This is a poster series based on this concept.

ProjectPoster design

Masters of perception

Poster series focusing on unique creatives.

Writing 03

Trending Article
ArticleUser experience

The essential guide to Microcopy and becoming a more literate designer

Designers should not be mere decorators, but have an understanding of language and microcopy, which is a crucial design skill, now more than ever.

Published on UX Magazine

Trending Article
ArticleDesign history

Graphic notation: A brief history of visualising music

Design and music intersect in many areas, yet one relatively obscure but creative area is in the design of graphic notation by composers.

Originally published on DOC Magazine

ArticleDesign philosophy

Creating a design philosophy for yourself and your company

Design philosophy can feel like the fashion equivalent of the turtleneck, but it doesn't have to be.

Published on LogRocket

ArticleDesign process

The starter guide to using behavioral design

Behavioral design uses behavioral science and psychology to guide how people use our products.

Published on LogRocket

ArticleDesign process

Making smarter UX design decisions with the Cynefin framework

The Cynefin framework is a sense-making tool created by Dave Snowden that helps to identify the nature of a problem, and the best approach to solve UX design problems.

Published on LogRocket

ArticleUI design

The essential elements of login screen design

Login screen design is not the sexiest of topics, yet without attention, the login screen can literally make or break a product experience.

Published on LogRocket

ArticleDesign history

The Vignelli Canon: a design classic from the last of the modernists

Massimo Vignelli's views feel unfashionable today, yet, younger designers can learn much from the Canon.

Published on UX Collective

ArticleDesign process

Chaos, Derrida and pigeons: Things I learnt from Dave Snowden

To hear Dave Snowden talk at Design Thinking Ireland was to be treated to an avalanche of fascinating and deeply interconnected ideas like no other. The talk also seriously overwhelmed my sketchnoting abilities.

Published on UX Magazine

ArticleUser experience

Storytelling: Designing the user’s journey with UX story mapping

This is the story of a novel and powerful way to visualise your user’s journey, and a traumatising childhood gaming experience.

Published on LogRocket

ArticleUser experience

Design principle: Effective listening through reflective questioning

Listening is a vital UX skill we can all get better at, and a chatbot experiment from the 1960s teaches us how.

Published on UX Magazine

ArticleDesign history

The Barry Lyndon poster is a design classic, not designed by Saul Bass

The poster is an iconic masterpiece that contains interesting layers of inaccurate attribution.

Published on UX Collective

ArticleDesign history

Cardew’s Treatise: The greatest musical score ever designed

The ‘Mount Everest’ of graphical musical scores, Treatise still surprises with its invention and beauty. It is also one of the finest f*ck yous to the musical establishment ever created.

Originally published in Emergent Magazine (05)

ArticleDesign history

Pilot error, Chapanis and the shape of things to come

How Alphonse Chapanis, a young psychologist, saved the lives of WWII pilots through clever design.

Published on UX Collective

ArticleUI design

Design detail: Crafting better shadows for interaction

Shadow doesn’t get as much love as other design elements, such as cool colour palettes or super sexy shapes, but it is vital in communicating interaction. reatise still surprises with its invention and beauty. It is also one of the finest fuck yous to the musical establishment ever created.

Published on UX Collective

ArticleDesign process

Design principle: Avoid the need to ask the question

Steve Job'’'s challenge to the engineers of the first iPad keyboard is an excellent lesson to us all.

Published on UX Collective