I'm David Hall, a Lead UX / Product Designer, focusing on user experience, creativity and how language and psychology work together to shape great experiences.
I lead design at C&R, where I create enterprise solutions for many of the largest and most interesting companies around, including the top 10 electronics manufacturers, top 3 sporting labels, coolest gaming company, largest furniture retailer and the foremost maker of children’s interlocking plastic bricks!
As a mentor, I've guided budding designers, sharing my knowledge of design principles and best practices. I've also played a key role in organising online talks for the UX community. Find me on LinkedIn.
With the rise of new and interesting AI powered design tools, I saw an opportunity to rethink the entire UX design process.
The challenge lay in creating a search experience that delivers precise results swiftly, while also providing essential context for informed decision-making for law makers in Europe.
I helped build an enterprise solution, so the biggest companies in the world can keep track of the thousands of regulations and standards from around the world through our C2P Product Compliance platform.
A redesign of Mighty's financial platform was badly needed to enhance usability, reduce complexity and create a modern experience.
I created an onboarding experience to solve the avalanche of content for compliance teams.
Showcase for product design at Compliance & Risks, containing design principles, microcopy guidelines, components, and other resources.
Ding needed a dedicated careers site, something that reflected their personality, and also allowed them to tell their story.
Branding and illustration for recruitment software platform.
Designed and coded the Ryanir labs in record time. This is an oldie, but goodie.
Redesigns of famous and unique science fictions novels.
Poster series featuring redesigned Kubrick film posters.
View my street photography on Instagram.
When we have colonised other worlds, explorers will come back and discover our ancient cities. What will remain are the rivers that they were once built on. This is a poster series based on this concept.
Poster series focusing on unique creatives.
Pattern matching AI is giving way to a new era of agentic AI, powered by reasoning, goal-oriented behaviour and world models.
Published on Medium
Design and music intersect in many areas, yet one relatively obscure but creative area is in the design of graphic notation by composers.
Originally published on DOC Magazine
How Alphonse Chapanis, a young psychologist, saved the lives of WWII pilots through clever design.
Published on UX Collective
Designers should not be mere decorators, but have an understanding of language and microcopy, which is a crucial design skill, now more than ever.
Published on UX Magazine
Behavioral design uses behavioural science and psychology to guide how people use our products.
Published on LogRocket
The Cynefin framework is a sense-making tool created by Dave Snowden that helps to identify the nature of a problem, and the best approach to solve UX design problems.
Published on LogRocket
The ‘Mount Everest’ of graphical musical scores, Treatise still surprises with its invention and beauty. It is also one of the finest f*ck yous to the musical establishment ever created.
Originally published in Emergent Magazine (05)
Massimo Vignelli's views feel unfashionable today, yet, younger designers can learn much from the Canon.
Published on UX Collective
To hear Dave Snowden talk at Design Thinking Ireland was to be treated to an avalanche of fascinating and deeply interconnected ideas like no other. The talk also seriously overwhelmed my sketchnoting abilities.
Published on UX Magazine
This is the story of a novel and powerful way to visualise your user’s journey, and a traumatising childhood gaming experience.
Published on Medium
Listening is a vital UX skill we can all get better at, and a chatbot experiment from the 1960s teaches us how.
Published on UX Magazine
The poster is an iconic masterpiece that contains interesting layers of inaccurate attribution.
Published on UX Collective